<<•>> edited by Dan Nadel <<•>> The long awaited follow up volume to Nadel's pioneering 2006 anthology of rarely seen and under appreciated comics, Art Out of Time, has at last arrived! This time around we have a tighter focus. While much of the work contained in Art of Time originally appeared in newspapers and broadsheets, all the work contained in this volume originally appeared in comic book form between 1942 and 1980. Extending and expanding his mission to bring art world curatorial standards to comics, Nadel has provided an informative introduction to the book as a whole, along with separate one-page explanations of the underlying reasoning behind each of the thematically groupings into which the work is divided: "Demand and Supply," "Where They Were Drawing From," "It's All In the Routine," and "Expansive Palettes." The artists included here range from the golden age superhero work of H.G. Peter and Mort Meskin, through the post-WW II "atomic age" genre work of Bill Everett, Matt Fox, Jesse Marsh and Pete Morisi, and also including early work focused on hardboiled detective, Sam Hill, by the one and only Harry Lucey, who is best know for his 1960s work on Archie Comics. Another artist whose work included here ranges far from their iconic work is John Stanley, who is best known for his multi-decade run Little Lulu. Nadel has dug up a couple of obscure horror tales from 1962 that should be quite a surprise to most Stanley collectors. Also from the 1960s we have Sam Glanzman's Kona and Pat Boyette's career high, the 25 page, "Children of Doom" from 1967. Heading into the underground era we have fairly obscure yet nonetheless era-defining work from Willy Mendes and John Thompson. And, finally, on the cusp of the undergrounds and the alternative revolution that supplanted them is Sharon Rudahl's 34 page epic, The Adventures of Crystal Night, is presented here in its entirety. Essential, we say.
This classic of the Cold War era has just been reissued by IDW in this 176 page full coilor hardcover. Originally published in 1962-1963 by Dell Comics, in a series of four 12¢ comics books, Voyage to the Deep presents a science fiction of tale of man-made climate catastrophe, which, in the context of the Cold War, is represented as originating as a commie plot from which a group of heroic American submariners must save us! As Steve Bissette's in-depth, illustrated introduction explains, this particular theme was rooted in the then-widespread fascination with the nuclear submarines that also provided the impetus for movies such as The Atomic Submarine, and most germane to this comic book, the televsion series Voyage to the Bottom of the Sea. What sets Voyage to the Deep apart, is the riveting art by Sam Glanzman, whose spectacular depictions of catastrophic flooding are visually conflated with the end of civilization(s) to make for a unique reading experience.