2001 is a graphic novel that questions the validity of the form and probes its claims to narrative cohesion by breaking down the form of comics representation into its component parts of line and color, text, figuration, perspective. The methods of presentation are unpacked: printing, scanning, copying, screen vs. page. The question of authorship is explored through the intermingling of found objects, found texts, found images, screen shots, image searches.
Other aims adhere to these formal concerns. Most obviously is the question of how can the experience of self be most effectively communicated in our current historical moment, and in which of the modes do these visual representations of experience most successfully cohere. Ultimately, cultural norms and their relation to identity are interrogated: when is a child an adult? can an adult simultaneously be a child? Can a parent also be a peer?
All these answers are expected to be supplied by readers themselves. The book is intended to provide a framework that facilitates a receptive state of mind.
Finally, 2001 constitutes a diffusion of consciousness at the intersection of technology and pharmacology.